Iwant to know the best ffb setting for realistic driving, like driving in real life with a real steering wheel. I play on freeroam maps, like la canyon, srp, etc, so i wanna know what ffb settings feel the most realistic or like the same as driving irl. My wheel is thrustmaster t150.
1 I've worked with x4fab to add a new feature to the Custom Shaders Patch (as of 0.1.51) and the description is fairly brief so I thought it's worth going into a bit more
Gain70% filter 0% min force 2%, kerb 50% Road 11% slip 20% abs 70%. That's what I use on a logitech g923. You can increase/decrease ffb per car using + and - keys on keyboard if using pc. Some cars have weak ffb some have strong ffb. Which is realistic as older cars don't have power steering.
Essentiallyyou will download fanalab (make sure your fanatec control panel driver is up to date as well) Then you will upload the files into fanalab for whichever sim you choose. Then for the new auto detection, follow the rules in that folder you download. I think once you look at it you will see how easy it is.
Workswith both F1, GT3 road cars and all. CSL DD settings AC Settings. Sen: Auto FF: 100 FFS: Linear for less torque NDP: 100 NFR: 100 NIN: 100 INT: 1 FEI: 90 FOR: 70 SPR: 100 DPR: 120 BRF: 30 BLI: 10. INGAME FFB GAIN: 200 Filter: 0 Min force: 0 Kerb effects: 150 ROAD EFFECTS: 75 Slip effect: 0 Abs effect: 0 Enhanced understeer fx: unchecked
. a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything! BeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
Turnall the effect settings like road and kerb in Assetto <5% or off. use content manager, enable extra FFB settings. Make a LUT file generated with wheelcheck, assign content manager to use it. Use FFB clip, but disable dynamic mode and don't enable direct drive mode, use it to look at the clipping scale so you can adjust accordingly, or skip
Gain70% filter 0% min force 2%, kerb 50% Road 11% slip 20% abs 70%. That's what I use on a logitech g923. You can increase/decrease ffb per car using + and - keys on keyboard if using pc. Some cars have weak ffb some have strong ffb. Which is realistic as older cars don't have power steering.
Someonenow gave me the tip that I should look at FFB tweaks in the settings of the Custom Shaders patch. There is a value "More physically accurate gyro implementation". I had this value set to 25%. I have now reduced the value and the Lotus can be controlled again. (I have turned off the gyro settings in AC directly.)
Gday Viewers, here is my Logitech Driving Force GT FFB settings customized for the game Assetto Corsa, using the custom FFBClip tweak instructions from the
assetto corsa realistic ffb settings